Review: Lords of Waterdeep: Undermountain Expansion (iOS)
We recently reviewed Playdek’s excellent board game to digital Lords of Waterdeep quite favorably. This week they released an expansion to the game, called Undermountain, itself based on the board game expansion set of the same name.
The expansion adds a number of new Lord, Quest and Intrigue Cards and some new buildings to take advantage of. So essentially it plays the same as the base game, but it just adds more of it.
This isn’t necessarily a bad thing. Far from it; the base game is excellent. However, it is disappointing. When Wizards of the Coast released the first expansion set to the table top version of Waterdeep, they included a second module, named Scoundrels of Skullport, in addition to Undermountain. This was a wise move as even WotC must have recognized that Undermountain by itself was somewhat underwhelming, Scoundrels of Skullport, however, added a great deal more to the game through the addition of a game element called “Corruption”, a dynamic system that can see players lose points at the end of the game. So it’s disappointing that Playdek haven’t done the same here. It’s underscored all the more by the fact that the in game board now has a giant vacant space to the right of the new Undermountain buildings, where Scoundrels will eventually go.
It also seems to have made the app a little slower. Load times when you open the app and the time it takes to get into the multiplayer lobby seem significantly slower than they did before the expansion. This is something that may be fixable in a point release patch, but it’s worth taking note of before you take the plunge.
Undermountain is a fine expansion to Lords of Waterdeep, but on its own it adds relatively little new to the base game. At $2.99 it is still arguably worth the cost of admission, but I can’t help feel that Playdek erred by not including Scoundrels of Skullport along with it.
Final Score: 7.5 out of 10.